ItemImageData FWImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| weaponType | 1 | 1 | 0 | 2 vals |
| fireTime | 0.1 | 0.1 | 0.0 | 2 vals |
| reloadTime | 0 | 0.1 | 1.0 | 3 vals |
| spinUpTime | 2 | 2 | — | 1 vals |
| spinDownTime | 3 | 3 | — | 1 vals |
| projectileType | FireWall | FireWall | — | 1 vals |
| ammoType | FireAmmo | FireAmmo | — | 1 vals |
| sfxFire | SoundPlayerDeath | SoundPlayerDeath | SoundFireMortar | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
7 more properties that differ
lightColor, mountRotation, sfxReady, sfxReload, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 3 variants (6)
mountPoint 0, accuFire false, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData FW | imageType |
Points at
| projectileType | BulletData FireWall / StaticShapeData FireWall | 2 mods |
| sfxFire | SoundData SoundPlayerDeath | 2 mods |
| sfxFire | SoundData SoundFireMortar | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 3 variants
A 1 mods the most-shipped version
| shapeFile | "PlasmaTrail" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 2 |
| spinDownTime | 3 |
| fireTime | 0.1 |
| ammoType | FireAmmo |
| projectileType | FireWall |
| accuFire | false |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundPlayerDeath |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundPlayerDeath |
| sfxSpinDown | SoundPlayerDeath |
B 1 mods reloadTime 0.1
| shapeFile | "PlasmaTrail" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0.1 |
| spinUpTime | 2 |
| spinDownTime | 3 |
| fireTime | 0.1 |
| ammoType | FireAmmo |
| projectileType | FireWall |
| accuFire | false |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundPlayerDeath |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundPlayerDeath |
| sfxSpinDown | SoundPlayerDeath |
C 1 mods weaponType 0 · fireTime 0.0 · reloadTime 1.0 · no spinUpTime
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3, 0 } |
| weaponType | 0 |
| accuFire | false |
| reloadTime | 1.0 |
| fireTime | 0.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |