⌂Starsiege: Tribes Community Archive

ItemImageData GlockImage community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
3variants
57%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 7 mods; the most-shipped one is in 57% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsC1 modsspread
fireTime0.21.00.13 vals
reloadTime0.10.02.03 vals
minEnergy——51 vals
maxEnergy——61 vals
projectileTypeGlockBulletGlockPellet—2 vals
ammoTypeGlockAmmoGlockAmmobulletAmmo2 vals
lightRadius35—2 vals
sfxFireshockExplosiondebrisMediumExplosionSoundMissileTurretFire3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

7 more properties that differ

lightTime, lightType, lightColor, mountOffset, mountRotation, shapeFile, sfxReady

Same in all 3 variants (5)

mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData GlockimageType

Points at

projectileTypeRocketData GlockBullet4 mods
projectileTypeBulletData GlockPellet2 mods
sfxFireSoundData shockExplosion4 mods
sfxFireSoundData debrisMediumExplosion2 mods
sfxFireSoundData SoundMissileTurretFire1 mods
sfxActivateSoundData SoundPickUpWeapon7 mods
sfxReadySoundData SoundMortarIdle1 mods

All 3 variants

A 4 mods the most-shipped version
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime0.1
fireTime0.2
ammoTypeGlockAmmo
projectileTypeGlockBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
B 2 mods fireTime 1.0 · reloadTime 0.0 · projectileType GlockPellet · lightRadius 5
shapeFile"paintgun"
mountPoint0
weaponType0
projectileTypeGlockPellet
ammoTypeGlockAmmo
accuFireTrue
reloadTime0.0
fireTime1.0
lightType3
lightRadius5
lightTime2
lightColor{ 0, 0, 1 }
sfxFiredebrisMediumExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
C 1 mods fireTime 0.1 · reloadTime 2.0 · minEnergy 5 · maxEnergy 6
shapeFile"plasma"
mountPoint0
mountOffset{ -1.305, -0.20, 0.25 }
mountRotation{ 0, 1.50, 0 }
weaponType0
reloadTime2.0
fireTime0.1
minEnergy5
maxEnergy6
ammoTypebulletAmmo
accuFiretrue
sfxFireSoundMissileTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Blur_Of_Insanity