ItemImageData GlockImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 7 mods; the most-shipped one is in 57% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | 0.2 | 1.0 | 0.1 | 3 vals |
| reloadTime | 0.1 | 0.0 | 2.0 | 3 vals |
| minEnergy | — | — | 5 | 1 vals |
| maxEnergy | — | — | 6 | 1 vals |
| projectileType | GlockBullet | GlockPellet | — | 2 vals |
| ammoType | GlockAmmo | GlockAmmo | bulletAmmo | 2 vals |
| lightRadius | 3 | 5 | — | 2 vals |
| sfxFire | shockExplosion | debrisMediumExplosion | SoundMissileTurretFire | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
7 more properties that differ
lightTime, lightType, lightColor, mountOffset, mountRotation, shapeFile, sfxReady
Same in all 3 variants (5)
mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData Glock | imageType |
Points at
| projectileType | RocketData GlockBullet | 4 mods |
| projectileType | BulletData GlockPellet | 2 mods |
| sfxFire | SoundData shockExplosion | 4 mods |
| sfxFire | SoundData debrisMediumExplosion | 2 mods |
| sfxFire | SoundData SoundMissileTurretFire | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 7 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 3 variants
A 4 mods the most-shipped version
| shapeFile | "repairgun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| reloadTime | 0.1 |
| fireTime | 0.2 |
| ammoType | GlockAmmo |
| projectileType | GlockBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | shockExplosion |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
B 2 mods fireTime 1.0 · reloadTime 0.0 · projectileType GlockPellet · lightRadius 5
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | GlockPellet |
| ammoType | GlockAmmo |
| accuFire | True |
| reloadTime | 0.0 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 2 |
| lightColor | { 0, 0, 1 } |
| sfxFire | debrisMediumExplosion |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
C 1 mods fireTime 0.1 · reloadTime 2.0 · minEnergy 5 · maxEnergy 6
| shapeFile | "plasma" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -1.305, -0.20, 0.25 } |
| mountRotation | { 0, 1.50, 0 } |
| weaponType | 0 |
| reloadTime | 2.0 |
| fireTime | 0.1 |
| minEnergy | 5 |
| maxEnergy | 6 |
| ammoType | bulletAmmo |
| accuFire | true |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |