⌂Starsiege: Tribes Community Archive

ItemImageData GravityGunImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
weaponType022 vals
fireTime0—1 vals
minEnergy032 vals
maxEnergy0112 vals
projectileType—gravityCharge1 vals
accuFiretrue—1 vals
lightRadius—21 vals
sfxFire—SoundELFIdle1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

4 more properties that differ

lightTime, lightType, lightColor, shapeFile

Same in all 2 variants (3)

mountPoint 0, reloadTime 0.2, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData GravityGunimageType

Points at

sfxActivateSoundData SoundPickUpWeapon2 mods
projectileTypeLightningData gravityCharge1 mods
sfxFireSoundData SoundELFIdle1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"paintgun"
mountPoint0
weaponType0
accuFiretrue
reloadTime0.2
fireTime0
minEnergy0
maxEnergy0
sfxActivateSoundPickUpWeapon
Shipped by: TotalAnnihilation
B 1 mods weaponType 2 · no fireTime · minEnergy 3 · maxEnergy 11
shapeFile"shotgun"
mountPoint0
weaponType2
projectileTypegravityCharge
minEnergy3
maxEnergy11
reloadTime0.2
lightType5
lightRadius2
lightTime1
lightColor{ 1.0, 1.0, 0.25 }
sfxActivateSoundPickUpWeapon
sfxFireSoundELFIdle
Shipped by: Asylum 2.5