ItemImageData GravityGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 0 | 2 | 2 vals |
| fireTime | 0 | — | 1 vals |
| minEnergy | 0 | 3 | 2 vals |
| maxEnergy | 0 | 11 | 2 vals |
| projectileType | — | gravityCharge | 1 vals |
| accuFire | true | — | 1 vals |
| lightRadius | — | 2 | 1 vals |
| sfxFire | — | SoundELFIdle | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
lightTime, lightType, lightColor, shapeFile
Same in all 2 variants (3)
mountPoint 0, reloadTime 0.2, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData GravityGun | imageType |
Points at
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| projectileType | LightningData gravityCharge | 1 mods |
| sfxFire | SoundData SoundELFIdle | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0.2 |
| fireTime | 0 |
| minEnergy | 0 |
| maxEnergy | 0 |
| sfxActivate | SoundPickUpWeapon |
B 1 mods weaponType 2 · no fireTime · minEnergy 3 · maxEnergy 11
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | gravityCharge |
| minEnergy | 3 |
| maxEnergy | 11 |
| reloadTime | 0.2 |
| lightType | 5 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1.0, 1.0, 0.25 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundELFIdle |