ItemImageData GrazerCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (19)
shapeFile "mortargun", mountPoint 0, mountOffset { 0, -0.3, 0 }, weaponType 1, reloadTime 0, spinDownTime 0, fireTime 0.001, minEnergy 10, maxEnergy 15, projectileType GrazerLaser, accuFire true, lightType 3, lightRadius 3, lightTime 0.5, lightColor { 0, 3, 0 }, sfxFire SoundPlasmaTurretFire, sfxActivate SoundPickUpWeapon, sfxSpinUp SoundTeleportPower, sfxSpinDown SoundTeleportPower
Neighbourhood
Used by
| ItemData GrazerCannon | imageType |
Points at
| projectileType | LaserData GrazerLaser | 4 mods |
| sfxFire | SoundData SoundPlasmaTurretFire | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, -0.3, 0 } |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 2.0 |
| spinDownTime | 0 |
| fireTime | 0.001 |
| minEnergy | 10 |
| maxEnergy | 15 |
| projectileType | GrazerLaser |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 0.5 |
| lightColor | { 0, 3, 0 } |
| sfxFire | SoundPlasmaTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundTeleportPower |
| sfxSpinDown | SoundTeleportPower |
B 1 mods spinUpTime 1.5
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, -0.3, 0 } |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 1.5 |
| spinDownTime | 0 |
| fireTime | 0.001 |
| minEnergy | 10 |
| maxEnergy | 15 |
| projectileType | GrazerLaser |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 0.5 |
| lightColor | { 0, 3, 0 } |
| sfxFire | SoundPlasmaTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundTeleportPower |
| sfxSpinDown | SoundTeleportPower |