ItemImageData HammerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "mortar", mountPoint 0, weaponType 0, ammoType HammerAmmo, accuFire true, reloadTime 0.1, fireTime 1.0, lightType 3, lightRadius 4, lightTime 1, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData Hammer | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 6 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 6 mods |
| sfxReady | SoundData SoundMortarIdle | 6 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | HammerAmmo |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 4 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | HammerAmmo |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 4 |
| lightTime | 1 |
| lightColor | { 0.25, 1.0, 0.25 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |