ItemImageData HammerPackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 2 | 0 | 2 vals |
| fireTime | — | 0.05 | 1 vals |
| reloadTime | — | 0.06 | 1 vals |
| minEnergy | -6 | — | 1 vals |
| maxEnergy | -10 | — | 1 vals |
| projectileType | — | Undefined | 1 vals |
| ammoType | — | HammerAmmo | 1 vals |
| accuFire | — | true | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
10 more properties that differ
lightRadius, lightTime, lightType, firstPerson, lightColor, mountOffset, mountPoint, mountRotation, sfxActivate, shapeFile
Neighbourhood
Used by
| ItemData HammerPack | imageType |
Points at
| projectileType | Undefined — never declared in this corpus | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "ShieldPack" |
|---|---|
| weaponType | 2 |
| mountPoint | 2 |
| mountOffset | { 0, -0.1, 0 } |
| minEnergy | -6 |
| maxEnergy | -10 |
| firstPerson | false |
B 1 mods weaponType 0 · fireTime 0.05 · reloadTime 0.06 · no minEnergy
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 3 |
| mountOffset | { 0.46, 0.1, 2.175 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| projectileType | Undefined |
| ammoType | HammerAmmo |
| accuFire | true |
| reloadTime | 0.06 |
| fireTime | 0.05 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 2 |
| lightColor | { 1.0, 1, 1.0 } |
| sfxActivate | SoundPickUpWeapon |