ItemImageData HBHImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "MortarGun", mountPoint 0, weaponType 0, ammoType GrenadeAmmo, projectileType HumanHeavy, accuFire false, fireTime 1, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireGrenade, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
| ItemData HBH | imageType |
Points at
| projectileType | GrenadeData HumanHeavy | 2 mods |
| sfxFire | SoundData SoundFireGrenade | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "MortarGun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | GrenadeAmmo |
| projectileType | HumanHeavy |
| accuFire | false |
| reloadTime | 1 |
| fireTime | 1 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireGrenade |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 1 mods reloadTime 9
| shapeFile | "MortarGun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | GrenadeAmmo |
| projectileType | HumanHeavy |
| accuFire | false |
| reloadTime | 9 |
| fireTime | 1 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireGrenade |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |