ItemImageData IXRocketImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 7 mods; the most-shipped one is in 86% of them — almost everyone ships the same version.
What the variants disagree about
| property | A6 mods | B1 mods | spread |
|---|---|---|---|
| shapeFile | "mortargun" | "plasma" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
mountPoint 0, mountRotation { 0,-0.87, 0 }, weaponType 0, ammoType RocketAmmo, accuFire false, reloadTime 1.5, fireTime 1.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundMissileTurretFire, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData IXRocketLauncher | imageType |
Points at
| sfxFire | SoundData SoundMissileTurretFire | 7 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 7 mods |
All 2 variants
A 6 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,-0.87, 0 } |
| weaponType | 0 |
| ammoType | RocketAmmo |
| accuFire | false |
| reloadTime | 1.5 |
| fireTime | 1.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
B 1 mods shapeFile "plasma"
| shapeFile | "plasma" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,-0.87, 0 } |
| weaponType | 0 |
| ammoType | RocketAmmo |
| accuFire | false |
| reloadTime | 1.5 |
| fireTime | 1.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |