⌂Starsiege: Tribes Community Archive

ItemImageData JumpImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
weaponType322 vals
fireTime0.125—1 vals
reloadTime0.3—1 vals
minEnergy—-151 vals
maxEnergy—-201 vals
spinUpTime0.15—1 vals
projectileTypeJumpShell—1 vals
ammoTypeJumpAmmo—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

9 more properties that differ

accuFire, sfxFire, firstPerson, mountOffset, mountRotation, sfxActivate, sfxReady, sfxReload, shapeFile

Same in all 2 variants (1)

mountPoint 2

Neighbourhood

Used by

ItemData JumpimageType
ItemData JumpLauncherimageType

Points at

projectileTypeRocketData JumpShell1 mods
sfxFireSoundData SoundFireDisc1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxReadySoundData SoundDiscSpin1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"disc"
mountPoint2
mountOffset{ 0, -0.03, 0 }
mountRotation{ 45, 0, 0 }
weaponType3
ammoTypeJumpAmmo
projectileTypeJumpShell
accuFiretrue
reloadTime0.3
fireTime0.125
spinUpTime0.15
sfxFireSoundFireDisc
sfxActivateSoundPickUpWeapon
sfxReloadSoundDiscReload
sfxReadySoundDiscSpin
Shipped by: Insane
B 1 mods weaponType 2 · no fireTime · no reloadTime · minEnergy -15
shapeFile"shieldpack"
weaponType2
mountPoint2
mountOffset{ 0, -0.0, 0 }
minEnergy-15
maxEnergy-20
firstPersonfalse
Shipped by: XK_1.4.5