⌂Starsiege: Tribes Community Archive

ItemImageData KineticRifleImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
reloadTime2.51.01.02 vals
sfxFireForceFieldOpen—SoundFireLaser2 vals
sfxReLoadSoundElevatorStop——1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (12)

shapeFile "mortargun", mountPoint 0, mountOffset { -0.2, -0.85, 0.4 }, weaponType 0, ammoType KineticAmmo, accuFire true, fireTime 0.3, lightType 3, lightRadius 2, lightTime 1, lightColor { 0, 0, 1 }, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData KineticRifleimageType

Points at

sfxActivateSoundData SoundPickUpWeapon4 mods
sfxFireSoundData ForceFieldOpen2 mods
sfxFireSoundData SoundFireLaser1 mods

All 3 variants

A 2 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.2, -0.85, 0.4 }
weaponType0
ammoTypeKineticAmmo
accuFiretrue
reloadTime2.5
fireTime0.3
lightType3
lightRadius2
lightTime1
lightColor{ 0, 0, 1 }
sfxActivateSoundPickUpWeapon
sfxFireForceFieldOpen
sfxReLoadSoundElevatorStop
B 1 mods reloadTime 1.0 · no sfxFire · no sfxReLoad
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.2, -0.85, 0.4 }
weaponType0
ammoTypeKineticAmmo
accuFiretrue
reloadTime1.0
fireTime0.3
lightType3
lightRadius2
lightTime1
lightColor{ 0, 0, 1 }
sfxActivateSoundPickUpWeapon
Shipped by: tribalcombat
C 1 mods reloadTime 1.0 · sfxFire SoundFireLaser · no sfxReLoad
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.2, -0.85, 0.4 }
weaponType0
ammoTypeKineticAmmo
accuFiretrue
reloadTime1.0
fireTime0.3
lightType3
lightRadius2
lightTime1
lightColor{ 0, 0, 1 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon