⌂Starsiege: Tribes Community Archive

ItemImageData M10Image community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA5 modsB3 modsC2 modsspread
sfxFireshockExplosiondebrisSmallExplosionSoundFiremortar3 vals
mountOffset—{ 0, 0.3, 0.05 }—1 vals
mountRotation{ 0, 1.57, 0 }{ 0, 0, 0 }{ 0, 1.57, 0 }2 vals
sfxActivateSoundfliercrash—Soundfliercrash1 vals
sfxReloadSoundRifleReloadSoundmortarreloadSoundmortarreload2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (14)

shapeFile "sniper", mountPoint 0, weaponType 0, reloadTime 0.50, spinUpTime 0, spinDownTime 0, fireTime 0.1, ammoType M10Ammo, projectileType M10Bullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.75, 0.75, 0.35 }

Neighbourhood

Used by

ItemData M10imageType

Points at

projectileTypeBulletData M10Bullet / RocketData M10Bullet10 mods
sfxFireSoundData shockExplosion5 mods
sfxFireSoundData debrisSmallExplosion3 mods
sfxFireSoundData SoundFiremortar2 mods
sfxActivateSoundData Soundfliercrash7 mods

All 3 variants

A 5 mods the most-shipped version
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 1.57, 0 }
weaponType0
reloadTime0.50
spinUpTime0
spinDownTime0
fireTime0.1
ammoTypeM10Ammo
projectileTypeM10Bullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.75, 0.75, 0.35 }
sfxFireshockExplosion
sfxReloadSoundRifleReload
sfxActivateSoundfliercrash
B 3 mods sfxFire debrisSmallExplosion · mountOffset { 0, 0.3, 0.05 } · mountRotation { 0, 0, 0 } · no sfxActivate
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0.3, 0.05 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime0.50
spinUpTime0
spinDownTime0
fireTime0.1
ammoTypeM10Ammo
projectileTypeM10Bullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.75, 0.75, 0.35 }
sfxFiredebrisSmallExplosion
sfxReloadSoundmortarreload
C 2 mods sfxFire SoundFiremortar · sfxReload Soundmortarreload
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 1.57, 0 }
weaponType0
reloadTime0.50
spinUpTime0
spinDownTime0
fireTime0.1
ammoTypeM10Ammo
projectileTypeM10Bullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.75, 0.75, 0.35 }
sfxFireSoundFiremortar
sfxReloadSoundmortarreload
sfxActivateSoundfliercrash
Shipped by: Hybrid XPlatinum