ItemImageData M10Image community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
3variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (14)
shapeFile "sniper", mountPoint 0, weaponType 0, reloadTime 0.50, spinUpTime 0, spinDownTime 0, fireTime 0.1, ammoType M10Ammo, projectileType M10Bullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.75, 0.75, 0.35 }
Neighbourhood
Used by
Points at
All 3 variants
A 5 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 1.57, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.50 |
|---|
| spinUpTime | 0 |
|---|
| spinDownTime | 0 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | M10Ammo |
|---|
| projectileType | M10Bullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.75, 0.75, 0.35 } |
|---|
| sfxFire | shockExplosion |
|---|
| sfxReload | SoundRifleReload |
|---|
| sfxActivate | Soundfliercrash |
|---|
B 3 mods sfxFire debrisSmallExplosion · mountOffset { 0, 0.3, 0.05 } · mountRotation { 0, 0, 0 } · no sfxActivate
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.3, 0.05 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.50 |
|---|
| spinUpTime | 0 |
|---|
| spinDownTime | 0 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | M10Ammo |
|---|
| projectileType | M10Bullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.75, 0.75, 0.35 } |
|---|
| sfxFire | debrisSmallExplosion |
|---|
| sfxReload | Soundmortarreload |
|---|
C 2 mods sfxFire SoundFiremortar · sfxReload Soundmortarreload
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 1.57, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.50 |
|---|
| spinUpTime | 0 |
|---|
| spinDownTime | 0 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | M10Ammo |
|---|
| projectileType | M10Bullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.75, 0.75, 0.35 } |
|---|
| sfxFire | SoundFiremortar |
|---|
| sfxReload | Soundmortarreload |
|---|
| sfxActivate | Soundfliercrash |
|---|