ItemImageData m16Image community-made
Not part of the retail game. No Dynamix version of this name exists.
5mods
3variants
60%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | C1 mods | spread |
|---|
| fireTime | 0.005 | 0.01 | 0.01 | 2 vals |
|---|
| reloadTime | 0 | 0 | 0.01 | 2 vals |
|---|
| mountRotation | { 0, 0.785, 0 } | { 0, 0.785, 0 } | — | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (8)
shapeFile "sniper", mountPoint 0, weaponType 0, ammoType m16ammo, projectileType m16bullet, accuFire true, sfxFire SoundDryFire, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 3 variants
A 3 mods the most-shipped version
| mountRotation | { 0, 0.785, 0 } |
|---|
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.005 |
|---|
| ammoType | m16ammo |
|---|
| projectileType | m16bullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 1 mods fireTime 0.01
| mountRotation | { 0, 0.785, 0 } |
|---|
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.01 |
|---|
| ammoType | m16ammo |
|---|
| projectileType | m16bullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 1 mods fireTime 0.01 · reloadTime 0.01 · no mountRotation
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0.01 |
|---|
| ammoType | m16Ammo |
|---|
| projectileType | m16Bullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|