⌂Starsiege: Tribes Community Archive

ItemImageData MagnumImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
3variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA9 modsB2 modsC1 modsspread
reloadTime0.20.10.12 vals
accuFirefalsefalsetrue2 vals
mountOffset—{ 0, 0, 0 }{ 0, 0, 0 }1 vals
mountRotation—{ 0, 0, 0 }{ 0, 0, 0 }1 vals
sfxReload—SoundMortarReloadSoundMortarReload1 vals
shapeFile"energygun""repairgun""repairgun"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (11)

mountPoint 0, weaponType 0, fireTime 0.2, ammoType MagnumAmmo, projectileType MagnumBullet, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }, sfxFire shockExplosion, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData MagnumimageType

Points at

projectileTypeBulletData MagnumBullet / RocketData MagnumBullet12 mods
sfxFireSoundData shockExplosion12 mods
sfxActivateSoundData SoundPickUpWeapon12 mods

All 3 variants

A 9 mods the most-shipped version
shapeFile"energygun"
mountPoint0
weaponType0
reloadTime0.2
fireTime0.2
ammoTypeMagnumAmmo
projectileTypeMagnumBullet
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
B 2 mods reloadTime 0.1 · mountOffset { 0, 0, 0 } · mountRotation { 0, 0, 0 } · sfxReload SoundMortarReload
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime0.1
fireTime0.2
ammoTypeMagnumAmmo
projectileTypeMagnumBullet
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
C 1 mods reloadTime 0.1 · accuFire true · mountOffset { 0, 0, 0 } · mountRotation { 0, 0, 0 }
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime0.1
fireTime0.2
ammoTypeMagnumAmmo
projectileTypeMagnumBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
Shipped by: Hybrid SE Beta