⌂Starsiege: Tribes Community Archive

ItemImageData MetreonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
3variants
42%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA5 modsB4 modsC3 modsspread
fireTime1.51.52.52 vals
reloadTime0.51.00.52 vals
minEnergy—10—1 vals
maxEnergy—20—1 vals
ammoTypeMetreonAmmo—MetreonAmmo1 vals
accuFiretruefalsetrue2 vals
sfxFireSoundFireMortarSoundPlasmaTurretFireSoundFireMortar2 vals
sfxReadySoundMortarIdleSoundlaserIdleSoundMortarIdle2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

1 more properties that differ

sfxReload

Same in all 3 variants (9)

shapeFile "mortargun", mountPoint 0, weaponType 0, projectileType MetreonBullet, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.8, 1, 0.3 }, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData MetreonimageType

Points at

projectileTypeRocketData MetreonBullet12 mods
sfxFireSoundData SoundFireMortar8 mods
sfxFireSoundData SoundPlasmaTurretFire4 mods
sfxActivateSoundData SoundPickUpWeapon12 mods
sfxReadySoundData SoundMortarIdle8 mods
sfxReadySoundData SoundlaserIdle4 mods

All 3 variants

A 5 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMetreonAmmo
projectileTypeMetreonBullet
accuFiretrue
reloadTime0.5
fireTime1.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.8, 1, 0.3 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 4 mods reloadTime 1.0 · minEnergy 10 · maxEnergy 20 · no ammoType
shapeFile"mortargun"
projectileTypeMetreonBullet
mountPoint0
weaponType0
accuFirefalse
reloadTime1.0
fireTime1.5
minEnergy10
maxEnergy20
lightType3
lightRadius3
lightTime1
lightColor{ 0.8, 1, 0.3 }
sfxFireSoundPlasmaTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMissileTurretOff
sfxReadySoundlaserIdle
C 3 mods fireTime 2.5
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMetreonAmmo
projectileTypeMetreonBullet
accuFiretrue
reloadTime0.5
fireTime2.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.8, 1, 0.3 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle