ItemImageData MetreonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A5 mods | B4 mods | C3 mods | spread |
|---|---|---|---|---|
| fireTime | 1.5 | 1.5 | 2.5 | 2 vals |
| reloadTime | 0.5 | 1.0 | 0.5 | 2 vals |
| minEnergy | — | 10 | — | 1 vals |
| maxEnergy | — | 20 | — | 1 vals |
| ammoType | MetreonAmmo | — | MetreonAmmo | 1 vals |
| accuFire | true | false | true | 2 vals |
| sfxFire | SoundFireMortar | SoundPlasmaTurretFire | SoundFireMortar | 2 vals |
| sfxReady | SoundMortarIdle | SoundlaserIdle | SoundMortarIdle | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
1 more properties that differ
sfxReload
Same in all 3 variants (9)
shapeFile "mortargun", mountPoint 0, weaponType 0, projectileType MetreonBullet, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.8, 1, 0.3 }, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Metreon | imageType |
Points at
| projectileType | RocketData MetreonBullet | 12 mods |
| sfxFire | SoundData SoundFireMortar | 8 mods |
| sfxFire | SoundData SoundPlasmaTurretFire | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 12 mods |
| sfxReady | SoundData SoundMortarIdle | 8 mods |
| sfxReady | SoundData SoundlaserIdle | 4 mods |
All 3 variants
A 5 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MetreonAmmo |
| projectileType | MetreonBullet |
| accuFire | true |
| reloadTime | 0.5 |
| fireTime | 1.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.8, 1, 0.3 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 4 mods reloadTime 1.0 · minEnergy 10 · maxEnergy 20 · no ammoType
| shapeFile | "mortargun" |
|---|---|
| projectileType | MetreonBullet |
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | false |
| reloadTime | 1.0 |
| fireTime | 1.5 |
| minEnergy | 10 |
| maxEnergy | 20 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.8, 1, 0.3 } |
| sfxFire | SoundPlasmaTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMissileTurretOff |
| sfxReady | SoundlaserIdle |
C 3 mods fireTime 2.5
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MetreonAmmo |
| projectileType | MetreonBullet |
| accuFire | true |
| reloadTime | 0.5 |
| fireTime | 2.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.8, 1, 0.3 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |