ItemImageData Mini2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| sfxFire | SoundFireChaingun | — | 1 vals |
| mountOffset | { -0.8, 0, 0 } | { 0, 0, 0 } | 2 vals |
| sfxActivate | SoundPickUpWeapon | — | 1 vals |
| sfxReload | SoundMortarReload | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
shapeFile "chaingun", mountPoint 0, ammoType MinigunAmmo, weaponType 0, accuFire true, reloadTime 0, fireTime 0.1, projectileType Minigunbullet
Neighbourhood
Used by
| ItemData Mini2 | imageType |
Points at
| sfxFire | SoundData SoundFireChaingun | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| projectileType | BulletData Minigunbullet | 1 mods |
| projectileType | BulletData MinigunBullet | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.8, 0, 0 } |
| ammoType | MinigunAmmo |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 0.1 |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| projectileType | Minigunbullet |
B 1 mods no sfxFire · mountOffset { 0, 0, 0 } · no sfxActivate · no sfxReload
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| ammoType | minigunammo |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 0.1 |
| projectileType | MinigunBullet |