ItemImageData MortarrImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | 2.0 | 2.0 | 1.0 | 2 vals |
| projectileType | MortarShellBlue | MortarShellBlue | MRocket | 2 vals |
| ammoType | MortarAmmo | MortarAmmo | MortarRAmmo | 2 vals |
| accuFire | — | false | false | 1 vals |
| lightRadius | — | 3 | 3 | 1 vals |
| lightTime | — | 1 | 1 | 1 vals |
| lightType | — | 3 | 3 | 1 vals |
| lightColor | — | { 0.6, 1, 1.0 } | { 0.6, 1, 1.0 } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
5 more properties that differ
mountOffset, mountRotation, sfxReady, sfxReload, shapeFile
Same in all 3 variants (5)
mountPoint 0, weaponType 0, reloadTime 0.5, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Mortarr | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 5 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 5 mods |
| sfxReady | SoundData SoundMortarIdle | 4 mods |
| projectileType | GrenadeData MortarShellBlue | 4 mods |
| projectileType | RocketData MRocket | 1 mods |
All 3 variants
A 3 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MortarAmmo |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
| projectileType | MortarShellBlue |
B 1 mods accuFire false · lightRadius 3 · lightTime 1 · lightType 3
| shapeFile | "mortargun" |
|---|---|
| mountRotation | { 0, 0, 0 } |
| mountOffset | { 0 , -0.2, 0.5 } |
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MortarAmmo |
| projectileType | MortarShellBlue |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
C 1 mods fireTime 1.0 · projectileType MRocket · ammoType MortarRAmmo · accuFire false
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MortarRAmmo |
| projectileType | MRocket |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundELFIdle |