⌂Starsiege: Tribes Community Archive

ItemImageData MortarrImage community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
3variants
60%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsC1 modsspread
fireTime2.02.01.02 vals
projectileTypeMortarShellBlueMortarShellBlueMRocket2 vals
ammoTypeMortarAmmoMortarAmmoMortarRAmmo2 vals
accuFire—falsefalse1 vals
lightRadius—331 vals
lightTime—111 vals
lightType—331 vals
lightColor—{ 0.6, 1, 1.0 }{ 0.6, 1, 1.0 }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

5 more properties that differ

mountOffset, mountRotation, sfxReady, sfxReload, shapeFile

Same in all 3 variants (5)

mountPoint 0, weaponType 0, reloadTime 0.5, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData MortarrimageType

Points at

sfxFireSoundData SoundFireMortar5 mods
sfxActivateSoundData SoundPickUpWeapon5 mods
sfxReadySoundData SoundMortarIdle4 mods
projectileTypeGrenadeData MortarShellBlue4 mods
projectileTypeRocketData MRocket1 mods

All 3 variants

A 3 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
reloadTime0.5
fireTime2.0
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
projectileTypeMortarShellBlue
B 1 mods accuFire false · lightRadius 3 · lightTime 1 · lightType 3
shapeFile"mortargun"
mountRotation{ 0, 0, 0 }
mountOffset{ 0 , -0.2, 0.5 }
mountPoint0
weaponType0
ammoTypeMortarAmmo
projectileTypeMortarShellBlue
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: NIHILITY_1.3.1
C 1 mods fireTime 1.0 · projectileType MRocket · ammoType MortarRAmmo · accuFire false
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeMortarRAmmo
projectileTypeMRocket
accuFirefalse
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundELFIdle
Shipped by: Knights_1.6