⌂Starsiege: Tribes Community Archive

ItemImageData MRLImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
weaponType—01 vals
fireTime—0.11 vals
reloadTime—2.01 vals
minEnergy—51 vals
maxEnergy—61 vals
ammoType—MRLAmmo1 vals
accuFire—true1 vals
sfxFire—SoundMissileTurretFire1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

9 more properties that differ

mass, firstPerson, mountOffset, mountPoint, mountRotation, sfxActivate, sfxReady, sfxReload, shapeFile

Neighbourhood

Used by

ItemData MRLimageType

Points at

sfxFireSoundData SoundMissileTurretFire1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxReadySoundData SoundMortarIdle1 mods

All 2 variants

A 2 mods the most-shipped version
shapeFile"remoteturret"
mountPoint2
mountOffset{ 0, -0.12, -0.1 }
mountRotation{ 0, 0, 0 }
mass3.0
firstPersonfalse
B 1 mods weaponType 0 · fireTime 0.1 · reloadTime 2.0 · minEnergy 5
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, 0, -0.1 }
mountRotation{ 0, 3.14159, 0 }
weaponType0
reloadTime2.0
fireTime0.1
minEnergy5
maxEnergy6
ammoTypeMRLAmmo
accuFiretrue
sfxFireSoundMissileTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Omgea Mod