ItemImageData MRLImage community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
2variants
67%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | — | 0 | 1 vals |
| fireTime | — | 0.1 | 1 vals |
| reloadTime | — | 2.0 | 1 vals |
| minEnergy | — | 5 | 1 vals |
| maxEnergy | — | 6 | 1 vals |
| ammoType | — | MRLAmmo | 1 vals |
| accuFire | — | true | 1 vals |
| sfxFire | — | SoundMissileTurretFire | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
9 more properties that differ
mass, firstPerson, mountOffset, mountPoint, mountRotation, sfxActivate, sfxReady, sfxReload, shapeFile
Neighbourhood
Used by
| ItemData MRL | imageType |
Points at
| sfxFire | SoundData SoundMissileTurretFire | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "remoteturret" |
|---|---|
| mountPoint | 2 |
| mountOffset | { 0, -0.12, -0.1 } |
| mountRotation | { 0, 0, 0 } |
| mass | 3.0 |
| firstPerson | false |
B 1 mods weaponType 0 · fireTime 0.1 · reloadTime 2.0 · minEnergy 5
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, -0.1 } |
| mountRotation | { 0, 3.14159, 0 } |
| weaponType | 0 |
| reloadTime | 2.0 |
| fireTime | 0.1 |
| minEnergy | 5 |
| maxEnergy | 6 |
| ammoType | MRLAmmo |
| accuFire | true |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
Shipped by: Omgea Mod