⌂Starsiege: Tribes Community Archive

ItemImageData NapalmImage community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
2variants
71%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 7 mods; the most-shipped one is in 71% of them — one version dominates.

What the variants disagree about

propertyA5 modsB2 modsspread
projectileTypeNapalmShell—1 vals
sfxFireSoundFireMortarSoundDryFire2 vals
mountOffset—{ 0, 0, 0 }1 vals
mountRotation—{ 0, 0, 0 }1 vals
sfxReloadSoundDryFireSoundFireGrenade2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (8)

shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType NapalmAmmo, reloadTime 0.5, fireTime 2.0, accuFire true, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData NapalmimageType

Points at

projectileTypeGrenadeData NapalmShell5 mods
sfxFireSoundData SoundFireMortar5 mods
sfxFireSoundData SoundDryFire2 mods
sfxActivateSoundData SoundPickUpWeapon7 mods

All 2 variants

A 5 mods the most-shipped version
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeNapalmAmmo
projectileTypeNapalmShell
reloadTime0.5
fireTime2.0
accuFiretrue
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 2 mods no projectileType · sfxFire SoundDryFire · mountOffset { 0, 0, 0 } · mountRotation { 0, 0, 0 }
shapeFile"grenadeL"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
ammoTypeNapalmAmmo
reloadTime0.5
fireTime2.0
accuFiretrue
sfxFireSoundDryFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundFireGrenade