ItemImageData NapalmImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 7 mods; the most-shipped one is in 71% of them — one version dominates.
What the variants disagree about
| property | A5 mods | B2 mods | spread |
|---|---|---|---|
| projectileType | NapalmShell | — | 1 vals |
| sfxFire | SoundFireMortar | SoundDryFire | 2 vals |
| mountOffset | — | { 0, 0, 0 } | 1 vals |
| mountRotation | — | { 0, 0, 0 } | 1 vals |
| sfxReload | SoundDryFire | SoundFireGrenade | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType NapalmAmmo, reloadTime 0.5, fireTime 2.0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Napalm | imageType |
Points at
| projectileType | GrenadeData NapalmShell | 5 mods |
| sfxFire | SoundData SoundFireMortar | 5 mods |
| sfxFire | SoundData SoundDryFire | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 7 mods |
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | NapalmAmmo |
| projectileType | NapalmShell |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| accuFire | true |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 2 mods no projectileType · sfxFire SoundDryFire · mountOffset { 0, 0, 0 } · mountRotation { 0, 0, 0 }
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| ammoType | NapalmAmmo |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| accuFire | true |
| sfxFire | SoundDryFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundFireGrenade |