ItemImageData NapalmLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 2.5 | 0.05 | 2 vals |
| reloadTime | 0.75 | 0.03 | 2 vals |
| projectileType | — | ProjNapalm | 1 vals |
| ammoType | NapalmLauncherAmmo | — | 1 vals |
| lightRadius | 3 | — | 1 vals |
| sfxFire | bigExplosion3 | SoundFireNapalm | 2 vals |
| lightTime | 1 | — | 1 vals |
| lightType | 3 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
lightColor, mountRotation, sfxReady, sfxReload
Same in all 2 variants (5)
shapeFile "grenadeL", mountPoint 0, weaponType 0, accuFire false, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData NapalmLauncher | imageType |
Points at
| sfxFire | SoundData bigExplosion3 | 4 mods |
| sfxFire | SoundData SoundFireNapalm | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 5 mods |
| sfxReady | SoundData SoundMortarIdle | 4 mods |
| projectileType | GrenadeData ProjNapalm | 1 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | NapalmLauncherAmmo |
| accuFire | false |
| mountRotation | { 0, 1.57, 0 } |
| reloadTime | 0.75 |
| fireTime | 2.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | bigExplosion3 |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 1 mods fireTime 0.05 · reloadTime 0.03 · projectileType ProjNapalm · no ammoType
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | ProjNapalm |
| accuFire | false |
| reloadTime | 0.03 |
| fireTime | 0.05 |
| sfxFire | SoundFireNapalm |
| sfxActivate | SoundPickUpWeapon |