⌂Starsiege: Tribes Community Archive

ItemImageData NapImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
weaponType—01 vals
fireTime—1.01 vals
reloadTime—0.81 vals
projectileType—Napalm1 vals
ammoType—NapAmmo1 vals
accuFire—true1 vals
lightRadius—31 vals
sfxFire—SoundFirePlasma1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

8 more properties that differ

lightTime, lightType, lightColor, mountOffset, mountRotation, sfxActivate, sfxReload, shapeFile

Same in all 2 variants (1)

mountPoint 0

Neighbourhood

Used by

ItemData NapimageType

Points at

projectileTypeItemData Napalm / BulletData Napalm / GrenadeData Napalm1 mods
sfxFireSoundData SoundFirePlasma1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods

All 2 variants

A 2 mods the most-shipped version
shapeFile"plasma"
mountPoint0
mountOffset{ 0, -0.1, -0.1 }
mountRotation{ 0, 0, 0 }
B 1 mods weaponType 0 · fireTime 1.0 · reloadTime 0.8 · projectileType Napalm
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeNapAmmo
projectileTypeNapalm
accuFiretrue
reloadTime0.8
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: anathrax