ItemImageData NapImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | — | 0 | 1 vals |
| fireTime | — | 1.0 | 1 vals |
| reloadTime | — | 0.8 | 1 vals |
| projectileType | — | Napalm | 1 vals |
| ammoType | — | NapAmmo | 1 vals |
| accuFire | — | true | 1 vals |
| lightRadius | — | 3 | 1 vals |
| sfxFire | — | SoundFirePlasma | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
8 more properties that differ
lightTime, lightType, lightColor, mountOffset, mountRotation, sfxActivate, sfxReload, shapeFile
Same in all 2 variants (1)
mountPoint 0
Neighbourhood
Used by
| ItemData Nap | imageType |
Points at
| projectileType | ItemData Napalm / BulletData Napalm / GrenadeData Napalm | 1 mods |
| sfxFire | SoundData SoundFirePlasma | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "plasma" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, -0.1, -0.1 } |
| mountRotation | { 0, 0, 0 } |
B 1 mods weaponType 0 · fireTime 1.0 · reloadTime 0.8 · projectileType Napalm
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | NapAmmo |
| projectileType | Napalm |
| accuFire | true |
| reloadTime | 0.8 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFirePlasma |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |