ItemImageData NukeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | 1.0 | 2.0 | 2.0 | 2 vals |
| reloadTime | 3.0 | 0.5 | 2.5 | 3 vals |
| projectileType | NuclearBolt | NukeMissile | MrMitchell | 3 vals |
| ammoType | NukeAmmo | MortarAmmo | SentinelAmmo | 3 vals |
| accuFire | true | false | false | 2 vals |
| lightRadius | 10 | 3 | 3 | 2 vals |
| lightColor | { 1, 1, 0.2 } | { 0.6, 1, 1.0 } | { 0.6, 1, 1.0 } | 2 vals |
| sfxReady | — | SoundMortarIdle | SoundMortarIdle | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
3 more properties that differ
sfxReload, shapeFile, soundId
Same in all 3 variants (6)
mountPoint 0, weaponType 0, lightType 3, lightTime 1, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Nuke | imageType |
Points at
| projectileType | BulletData NuclearBolt | 1 mods |
| projectileType | RocketData NukeMissile | 1 mods |
| projectileType | MrMitchell — never declared in this corpus | 1 mods |
| sfxFire | SoundData SoundFireMortar | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
| sfxReady | SoundData SoundMortarIdle | 2 mods |
All 3 variants
A 1 mods the most-shipped version
| shapeFile | "plasma" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | NukeAmmo |
| projectileType | NuclearBolt |
| accuFire | true |
| reloadTime | 3.0 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 10 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 1 mods fireTime 2.0 · reloadTime 0.5 · projectileType NukeMissile · ammoType MortarAmmo
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MortarAmmo |
| projectileType | NukeMissile |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
| soundId | SoundJetHeavy |
C 1 mods fireTime 2.0 · reloadTime 2.5 · projectileType MrMitchell · ammoType SentinelAmmo
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | SentinelAmmo |
| projectileType | MrMitchell |
| accuFire | false |
| reloadTime | 2.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
| soundId | SoundJetHeavy |