⌂Starsiege: Tribes Community Archive

ItemImageData NukeImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
fireTime1.02.02.02 vals
reloadTime3.00.52.53 vals
projectileTypeNuclearBoltNukeMissileMrMitchell3 vals
ammoTypeNukeAmmoMortarAmmoSentinelAmmo3 vals
accuFiretruefalsefalse2 vals
lightRadius10332 vals
lightColor{ 1, 1, 0.2 }{ 0.6, 1, 1.0 }{ 0.6, 1, 1.0 }2 vals
sfxReady—SoundMortarIdleSoundMortarIdle1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

3 more properties that differ

sfxReload, shapeFile, soundId

Same in all 3 variants (6)

mountPoint 0, weaponType 0, lightType 3, lightTime 1, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData NukeimageType

Points at

projectileTypeBulletData NuclearBolt1 mods
projectileTypeRocketData NukeMissile1 mods
projectileTypeMrMitchell — never declared in this corpus1 mods
sfxFireSoundData SoundFireMortar3 mods
sfxActivateSoundData SoundPickUpWeapon3 mods
sfxReadySoundData SoundMortarIdle2 mods

All 3 variants

A 1 mods the most-shipped version
shapeFile"plasma"
mountPoint0
weaponType0
ammoTypeNukeAmmo
projectileTypeNuclearBolt
accuFiretrue
reloadTime3.0
fireTime1.0
lightType3
lightRadius10
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: S4L
B 1 mods fireTime 2.0 · reloadTime 0.5 · projectileType NukeMissile · ammoType MortarAmmo
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
projectileTypeNukeMissile
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
soundIdSoundJetHeavy
Shipped by: GammY[MK2]
C 1 mods fireTime 2.0 · reloadTime 2.5 · projectileType MrMitchell · ammoType SentinelAmmo
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeSentinelAmmo
projectileTypeMrMitchell
accuFirefalse
reloadTime2.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
soundIdSoundJetHeavy
Shipped by: {ATF}