⌂Starsiege: Tribes Community Archive

ItemImageData PhasePackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
minEnergy-30-62 vals
maxEnergy-12-92 vals
lightRadius15—1 vals
sfxFire—SoundShieldOn1 vals
lightTime0.75—1 vals
lightType2—1 vals
lightColor{ 0, 1.0, 0 }—1 vals
mountOffset{ 0, 0, -0.8 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

3 more properties that differ

mountRotation, mountoffset, shapeFile

Same in all 2 variants (3)

weaponType 2, mountPoint 2, firstPerson false

Neighbourhood

Used by

ItemData PhasePackimageType

Points at

sfxFireSoundData SoundShieldOn1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"plant2"
weaponType2
mountPoint2
mountOffset{ 0, 0, -0.8 }
lightType2
lightRadius15
lightTime0.75
lightColor{ 0, 1.0, 0 }
minEnergy-30
maxEnergy-12
firstPersonfalse
Shipped by: Omgea Mod
B 1 mods minEnergy -6 · maxEnergy -9 · no lightRadius · sfxFire SoundShieldOn
shapeFile"zap"
mountPoint2
mountoffset{ 1.5, 0.0, 1.2 }
mountRotation{ 0.0, 4.0, 0.0 }
weaponType2
minEnergy-6
maxEnergy-9
sfxFireSoundShieldOn
firstPersonfalse
Shipped by: Annihilation1.50