ItemImageData PlasImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 8 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A7 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 2 | 0 | 2 vals |
| fireTime | — | 0.5 | 1 vals |
| reloadTime | — | 0.3 | 1 vals |
| minEnergy | 0 | — | 1 vals |
| maxEnergy | 0 | — | 1 vals |
| projectileType | — | PlasBolt | 1 vals |
| ammoType | — | PlasAmmo | 1 vals |
| accuFire | — | true | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
12 more properties that differ
lightRadius, sfxFire, lightTime, lightType, firstPerson, lightColor, mountOffset, mountPoint, mountRotation, sfxActivate, sfxReload, shapeFile
Neighbourhood
Used by
| ItemData Plas | imageType |
Points at
| projectileType | RocketData PlasBolt | 1 mods |
| sfxFire | SoundData SoundFirePlasma | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 7 mods the most-shipped version
| shapeFile | "armorpack" |
|---|---|
| weaponType | 2 |
| mountPoint | 2 |
| mountOffset | { 0, -0.1, 0.15 } |
| mountRotation | { 0, 3.14159, 0 } |
| minEnergy | 0 |
| maxEnergy | 0 |
| firstPerson | false |
B 1 mods weaponType 0 · fireTime 0.5 · reloadTime 0.3 · no minEnergy
| shapeFile | "plasma" |
|---|---|
| mountRotation | { 0.0, 140.0, 0.0 } |
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | PlasAmmo |
| projectileType | PlasBolt |
| accuFire | true |
| reloadTime | 0.3 |
| fireTime | 0.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFirePlasma |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |