⌂Starsiege: Tribes Community Archive

ItemImageData PlasmaGrenadeImage community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
60%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA6 modsB4 modsspread
fireTime0.42.52 vals
reloadTime0.40.752 vals
projectileTypePlasmaGrenadeShell—1 vals
sfxFireSoundFirePlasmabigExplosion32 vals
mountRotation—{ 0, 1.57, 0 }1 vals
sfxReady—SoundMortarIdle1 vals
sfxReloadSoundDryFireSoundMortarReload2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (10)

shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType PlasmaGrenadeAmmo, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData PlasmaGrenadeimageType

Points at

projectileTypeGrenadeData PlasmaGrenadeShell6 mods
sfxFireSoundData SoundFirePlasma6 mods
sfxFireSoundData bigExplosion34 mods
sfxActivateSoundData SoundPickUpWeapon10 mods
sfxReadySoundData SoundMortarIdle4 mods

All 2 variants

A 6 mods the most-shipped version
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypePlasmaGrenadeAmmo
projectileTypePlasmaGrenadeShell
accuFirefalse
reloadTime0.4
fireTime0.4
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 4 mods fireTime 2.5 · reloadTime 0.75 · no projectileType · sfxFire bigExplosion3
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypePlasmaGrenadeAmmo
accuFirefalse
mountRotation{ 0, 1.57, 0 }
reloadTime0.75
fireTime2.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFirebigExplosion3
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle