ItemImageData PlasmaGrenadeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B4 mods | spread |
|---|---|---|---|
| fireTime | 0.4 | 2.5 | 2 vals |
| reloadTime | 0.4 | 0.75 | 2 vals |
| projectileType | PlasmaGrenadeShell | — | 1 vals |
| sfxFire | SoundFirePlasma | bigExplosion3 | 2 vals |
| mountRotation | — | { 0, 1.57, 0 } | 1 vals |
| sfxReady | — | SoundMortarIdle | 1 vals |
| sfxReload | SoundDryFire | SoundMortarReload | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType PlasmaGrenadeAmmo, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData PlasmaGrenade | imageType |
Points at
| projectileType | GrenadeData PlasmaGrenadeShell | 6 mods |
| sfxFire | SoundData SoundFirePlasma | 6 mods |
| sfxFire | SoundData bigExplosion3 | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 10 mods |
| sfxReady | SoundData SoundMortarIdle | 4 mods |
All 2 variants
A 6 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | PlasmaGrenadeAmmo |
| projectileType | PlasmaGrenadeShell |
| accuFire | false |
| reloadTime | 0.4 |
| fireTime | 0.4 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFirePlasma |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 4 mods fireTime 2.5 · reloadTime 0.75 · no projectileType · sfxFire bigExplosion3
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | PlasmaGrenadeAmmo |
| accuFire | false |
| mountRotation | { 0, 1.57, 0 } |
| reloadTime | 0.75 |
| fireTime | 2.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | bigExplosion3 |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |