⌂Starsiege: Tribes Community Archive

ItemImageData PlasmaRepeaterImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
weaponType012 vals
fireTime0.10.172 vals
reloadTime0.102 vals
spinUpTime—0.31 vals
spinDownTime—1.01 vals
projectileType—FlameBurst1 vals
ammoTypePlasmaAmmoFThrowerAmmo2 vals
accuFiretruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

6 more properties that differ

sfxFire, mountOffset, mountRotation, sfxReload, sfxSpinDown, sfxSpinUp

Same in all 2 variants (7)

shapeFile "plasma", mountPoint 0, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData PlasmaRepeaterimageType

Points at

sfxFireSoundData SoundFirePlasma1 mods
sfxFireSoundData SoundFlyerActive1 mods
sfxActivateSoundData SoundPickUpWeapon2 mods
projectileTypeGrenadeData FlameBurst1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"plasma"
mountPoint0
weaponType0
ammoTypePlasmaAmmo
accuFiretrue
reloadTime0.1
fireTime0.1
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: tribalcombat
B 1 mods weaponType 1 · fireTime 0.17 · reloadTime 0 · spinUpTime 0.3
shapeFile"plasma"
mountPoint0
weaponType1
ammoTypeFThrowerAmmo
accuFirefalse
reloadTime0
spinUpTime0.3
spinDownTime1.0
fireTime0.17
projectileTypeFlameBurst
mountRotation{0,1.57,0}
mountOffset{ 0, 0, 0 }
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFlyerActive
sfxActivateSoundPickUpWeapon
sfxSpinUpSoundDryFire
sfxSpinDownSoundDryFire