⌂Starsiege: Tribes Community Archive

ItemImageData PlasmaShotgunImage community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
3variants
64%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 14 mods; the most-shipped one is in 64% of them — one version dominates.

What the variants disagree about

propertyA9 modsB3 modsC2 modsspread
fireTime0.201.03 vals
reloadTime0.100.53 vals
projectileType——whatever1 vals
ammoTypePlasmaShotgunAmmo——1 vals
accuFiretrue—false2 vals
lightRadius32—2 vals
sfxFireSoundFirePlasmaSoundFireTargetingLaserSoundFirePlasma2 vals
lightTime11—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

4 more properties that differ

lightType, lightColor, sfxReload, shapeFile

Same in all 3 variants (3)

mountPoint 0, weaponType 0, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData PlasmaShotgunimageType

Points at

sfxFireSoundData SoundFirePlasma11 mods
sfxFireSoundData SoundFireTargetingLaser3 mods
sfxActivateSoundData SoundPickUpWeapon14 mods
projectileTypewhatever — never declared in this corpus2 mods

All 3 variants

A 9 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypePlasmaShotgunAmmo
accuFiretrue
reloadTime0.1
fireTime0.2
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 3 mods fireTime 0 · reloadTime 0 · no ammoType · no accuFire
shapeFile"mortargun"
mountPoint0
weaponType0
reloadTime0
fireTime0
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireTargetingLaser
C 2 mods fireTime 1.0 · reloadTime 0.5 · projectileType whatever · no ammoType
shapeFile"plasma"
mountPoint0
weaponType0
reloadTime0.5
fireTime1.0
projectileTypewhatever
accuFirefalse
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
sfxFireSoundFirePlasma