ItemImageData repLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.2 | 2.0 | 2 vals |
| reloadTime | 0.02 | 1.0 | 2 vals |
| minEnergy | 3 | — | 1 vals |
| maxEnergy | 5 | — | 1 vals |
| projectileType | RepRock | repBullet | 2 vals |
| ammoType | — | RepAmmo | 1 vals |
| sfxFire | SoundELFIdle | SoundFireMortar | 2 vals |
| lightTime | 2 | 1 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
3 more properties that differ
lightColor, sfxReady, sfxReload
Same in all 2 variants (7)
shapeFile "repairgun", mountPoint 0, weaponType 0, accuFire false, lightType 3, lightRadius 3, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData repLauncher | imageType |
Points at
| projectileType | RocketData RepRock | 1 mods |
| projectileType | GrenadeData repBullet | 1 mods |
| sfxFire | SoundData SoundELFIdle | 1 mods |
| sfxFire | SoundData SoundFireMortar | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "repairgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | 3 |
| maxEnergy | 5 |
| accuFire | false |
| reloadTime | 0.02 |
| fireTime | 0.2 |
| projectileType | RepRock |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 2 |
| lightColor | { 2, 1, 1 } |
| sfxFire | SoundELFIdle |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 2.0 · reloadTime 1.0 · no minEnergy · no maxEnergy
| shapeFile | "repairgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | RepAmmo |
| projectileType | repBullet |
| accuFire | false |
| reloadTime | 1.0 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |