⌂Starsiege: Tribes Community Archive

ItemImageData repLauncherImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.22.02 vals
reloadTime0.021.02 vals
minEnergy3—1 vals
maxEnergy5—1 vals
projectileTypeRepRockrepBullet2 vals
ammoType—RepAmmo1 vals
sfxFireSoundELFIdleSoundFireMortar2 vals
lightTime212 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

3 more properties that differ

lightColor, sfxReady, sfxReload

Same in all 2 variants (7)

shapeFile "repairgun", mountPoint 0, weaponType 0, accuFire false, lightType 3, lightRadius 3, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData repLauncherimageType

Points at

projectileTypeRocketData RepRock1 mods
projectileTypeGrenadeData repBullet1 mods
sfxFireSoundData SoundELFIdle1 mods
sfxFireSoundData SoundFireMortar1 mods
sfxActivateSoundData SoundPickUpWeapon2 mods
sfxReadySoundData SoundMortarIdle1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"repairgun"
mountPoint0
weaponType0
minEnergy3
maxEnergy5
accuFirefalse
reloadTime0.02
fireTime0.2
projectileTypeRepRock
lightType3
lightRadius3
lightTime2
lightColor{ 2, 1, 1 }
sfxFireSoundELFIdle
sfxActivateSoundPickUpWeapon
Shipped by: tantrum
B 1 mods fireTime 2.0 · reloadTime 1.0 · no minEnergy · no maxEnergy
shapeFile"repairgun"
mountPoint0
weaponType0
ammoTypeRepAmmo
projectileTyperepBullet
accuFirefalse
reloadTime1.0
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Blur_Of_Insanity