ItemImageData RiflePackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.1 | — | 1 vals |
| reloadTime | 0.0 | — | 1 vals |
| minEnergy | 0.1 | — | 1 vals |
| maxEnergy | 0.1 | — | 1 vals |
| accuFire | true | — | 1 vals |
| lightRadius | 5 | — | 1 vals |
| lightTime | 2 | — | 1 vals |
| lightType | 3 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
firstPerson, lightColor
Same in all 2 variants (5)
shapeFile "sniper", mountPoint 2, mountOffset { 0.22, -0.1, 0.20 }, mountRotation { -1.57, 2.99, 0 }, weaponType 0
Neighbourhood
Used by
| ItemData RiflePack | imageType |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 2 |
| mountOffset | { 0.22, -0.1, 0.20 } |
| mountRotation | { -1.57, 2.99, 0 } |
| weaponType | 0 |
| minEnergy | 0.1 |
| maxEnergy | 0.1 |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.1 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 2 |
| lightColor | { 1, 1, 0 } |
B 1 mods no fireTime · no reloadTime · no minEnergy · no maxEnergy
| shapeFile | "Sniper" |
|---|---|
| weaponType | 0 |
| mountPoint | 2 |
| mountOffset | { 0.22, -0.1, 0.20 } |
| mountRotation | { -1.57, 2.99, 0 } |
| firstPerson | false |