ItemImageData RImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.7 | 0.0 | 2 vals |
| reloadTime | 1.0 | 1.7 | 2 vals |
| ammotype | Shriekammo | — | 1 vals |
| mountOffset | { 0, 0, 0 } | { 0, 0, -0.05 } | 2 vals |
| shapeFile | "chaingun" | "disc" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
mountPoint 0, mountRotation { 0, 0, 0 }, weaponType 0, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }, sfxFire SoundMissileTurretFire, sfxActivate SoundWeaponSelect
Neighbourhood
Used by
| ItemData R | imageType |
Points at
| sfxFire | SoundData SoundMissileTurretFire | 3 mods |
| sfxActivate | SoundData SoundWeaponSelect | 3 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| accuFire | true |
| ammotype | Shriekammo |
| reloadTime | 1.0 |
| fireTime | 0.7 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundWeaponSelect |
B 1 mods fireTime 0.0 · reloadTime 1.7 · no ammotype · mountOffset { 0, 0, -0.05 }
| shapeFile | "disc" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, -0.05 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 1.7 |
| fireTime | 0.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundWeaponSelect |