ItemImageData RLongswordImage community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
2variants
50%agreement
2 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
shapeFile "long_sword", mountPoint 0, weaponType 0, reloadTime 0, minEnergy 0, maxEnergy 0, accuFire true, sfxFire SoundSwing6, sfxActivate AxeSlash2
Neighbourhood
Used by
| ItemData RLongsword | imageType |
Points at
| sfxFire | SoundData SoundSwing6 | 10 mods |
| sfxActivate | SoundData AxeSlash2 | 10 mods |
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "long_sword" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(Longsword) + 0.2 |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing6 |
| sfxActivate | AxeSlash2 |
B 5 mods fireTime GetDelay(RLongsword)
| shapeFile | "long_sword" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(RLongsword) |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing6 |
| sfxActivate | AxeSlash2 |