ItemImageData RMortarImage community-made
Not part of the retail game. No Dynamix version of this name exists.
17mods
5variants
76%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 17 mods; the most-shipped one is in 76% of them — one version dominates.
What the variants disagree about
| property | A13 mods | B2 mods | C1 mods | D1 mods | E1 mods | spread |
|---|
| fireTime | 2.0 | 2.0 | 0.5 | 2.0 | 0.05 | 3 vals |
|---|
| reloadTime | 0.5 | 0.5 | 0.5 | 0.5 | 0.05 | 2 vals |
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| projectileType | RubberMortarShell | RubberMortarShell | — | RubberMortarShell | RubberMortarShell | 1 vals |
|---|
| accuFire | false | false | — | false | false | 1 vals |
|---|
| lightRadius | 3 | 3 | 6 | 3 | 3 | 2 vals |
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| sfxFire | SoundFireMortar | SoundFireMortar | SoundPickUpWeapon | SoundFireMortar | SoundFireMortar | 2 vals |
|---|
| lightColor | { 0.6, 1, 1.0 } | { 0.25, 1.0, 0.25 } | { 0.6, 1, 1.0 } | { 0.6, 1, 1.0 } | { 0.6, 1, 1.0 } | 2 vals |
|---|
| mountRotation | — | — | — | { 0.0, 3.1, 0.0 } | — | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
3 more properties that differ
sfxReady, sfxReload, shapeFile
Same in all 5 variants (6)
mountPoint 0, weaponType 0, ammoType RubberAmmo, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 5 variants
A 13 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RubberAmmo |
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| projectileType | RubberMortarShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
B 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RubberAmmo |
|---|
| projectileType | RubberMortarShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
C 1 mods fireTime 0.5 · no projectileType · no accuFire · lightRadius 6
| shapeFile | "mine" |
|---|
| mountPoint | 0 |
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| weaponType | 0 |
|---|
| ammoType | RubberAmmo |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1 |
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| lightColor | { 0.6, 1, 1.0 } |
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| sfxFire | SoundPickUpWeapon |
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| sfxActivate | SoundPickUpWeapon |
|---|
D 1 mods mountRotation { 0.0, 3.1, 0.0 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0.0, 3.1, 0.0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | RubberAmmo |
|---|
| projectileType | RubberMortarShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
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| sfxFire | SoundFireMortar |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
E 1 mods fireTime 0.05 · reloadTime 0.05
| shapeFile | "mortargun" |
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| mountPoint | 0 |
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| weaponType | 0 |
|---|
| ammoType | RubberAmmo |
|---|
| projectileType | RubberMortarShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.05 |
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| fireTime | 0.05 |
|---|
| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
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| sfxFire | SoundFireMortar |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|