⌂Starsiege: Tribes Community Archive

ItemImageData RMortarImage community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
5variants
76%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 17 mods; the most-shipped one is in 76% of them — one version dominates.

What the variants disagree about

propertyA13 modsB2 modsC1 modsD1 modsE1 modsspread
fireTime2.02.00.52.00.053 vals
reloadTime0.50.50.50.50.052 vals
projectileTypeRubberMortarShellRubberMortarShell—RubberMortarShellRubberMortarShell1 vals
accuFirefalsefalse—falsefalse1 vals
lightRadius336332 vals
sfxFireSoundFireMortarSoundFireMortarSoundPickUpWeaponSoundFireMortarSoundFireMortar2 vals
lightColor{ 0.6, 1, 1.0 }{ 0.25, 1.0, 0.25 }{ 0.6, 1, 1.0 }{ 0.6, 1, 1.0 }{ 0.6, 1, 1.0 }2 vals
mountRotation———{ 0.0, 3.1, 0.0 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

3 more properties that differ

sfxReady, sfxReload, shapeFile

Same in all 5 variants (6)

mountPoint 0, weaponType 0, ammoType RubberAmmo, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData RubberMortarimageType

Points at

projectileTypeGrenadeData RubberMortarShell17 mods
sfxFireSoundData SoundFireMortar17 mods
sfxFireSoundData SoundPickUpWeapon1 mods
sfxActivateSoundData SoundPickUpWeapon18 mods
sfxReadySoundData SoundMortarIdle17 mods

All 5 variants

A 13 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeRubberAmmo
projectileTypeRubberMortarShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 2 mods lightColor { 0.25, 1.0, 0.25 }
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeRubberAmmo
projectileTypeRubberMortarShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 1 mods fireTime 0.5 · no projectileType · no accuFire · lightRadius 6
shapeFile"mine"
mountPoint0
weaponType0
ammoTypeRubberAmmo
reloadTime0.5
fireTime0.5
lightType3
lightRadius6
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundPickUpWeapon
sfxActivateSoundPickUpWeapon
Shipped by: Apteryx_V2
D 1 mods mountRotation { 0.0, 3.1, 0.0 }
shapeFile"mortargun"
mountPoint0
mountRotation{ 0.0, 3.1, 0.0 }
weaponType0
ammoTypeRubberAmmo
projectileTypeRubberMortarShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Annihilation1.50
E 1 mods fireTime 0.05 · reloadTime 0.05
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeRubberAmmo
projectileTypeRubberMortarShell
accuFirefalse
reloadTime0.05
fireTime0.05
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: ultrannihilation