⌂Starsiege: Tribes Community Archive

ItemImageData RocketImage2 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
reloadTime4.30.32 vals
sfxSpinDownSoundPlayerDeath—1 vals
sfxSpinUpSoundPlayerDeath—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (19)

shapeFile "plasmatrail", mountPoint 0, mountOffset { 0.0, 0.0, -0.2 }, mountRotation { 0, 0, 0 }, weaponType 1, spinUpTime 4.5, spinDownTime 3, ammoType EnergyAmmo, projectileType "Undefined", accuFire false, fireTime 1.8, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundPlayerDeath, sfxActivate SoundLandOnGround, sfxReload SoundLandonGround, sfxReady SoundTankIdle

Neighbourhood

Used by

ItemData RocketLauncher2imageType

Points at

projectileTypeUndefined — never declared in this corpus2 mods
sfxFireSoundData SoundPlayerDeath2 mods
sfxActivateSoundData SoundLandOnGround2 mods
sfxReadySoundData SoundTankIdle2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"plasmatrail"
mountPoint0
mountOffset{ 0.0, 0.0, -0.2 }
mountRotation{ 0, 0, 0 }
weaponType1
spinUpTime4.5
spinDownTime3
ammoTypeEnergyAmmo
projectileType"Undefined"
accuFirefalse
reloadTime4.3
fireTime1.8
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundPlayerDeath
sfxActivateSoundLandOnGround
sfxReloadSoundLandonGround
sfxReadySoundTankIdle
sfxSpinUpSoundPlayerDeath
sfxSpinDownSoundPlayerDeath
Shipped by: {ATF}
B 1 mods reloadTime 0.3 · no sfxSpinDown · no sfxSpinUp
shapeFile"plasmatrail"
mountPoint0
mountOffset{ 0.0, 0.0, -0.2 }
mountRotation{ 0, 0, 0 }
weaponType1
spinUpTime4.5
spinDownTime3
ammoTypeEnergyAmmo
projectileType"Undefined"
accuFirefalse
reloadTime0.3
fireTime1.8
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundPlayerDeath
sfxActivateSoundLandOnGround
sfxReloadSoundLandonGround
sfxReadySoundTankIdle
Shipped by: GammY[MK2]