ItemImageData RocketImage2s community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | 10 | 100 | 2 vals |
| maxEnergy | 50 | 150 | 2 vals |
| mountOffset | { 0, 0, 450 } | { 0, 0, 250 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (21)
shapeFile "Tumult_Large", mountPoint 0, mountRotation { 0, 0, 0 }, weaponType 1, ammoType EnergyAmmo, projectileType "Undefined", accuFire false, reloadTime 0.2, spinUpTime 10.5, spinDownTime 3, fireTime 6.3, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxSpinUp SoundRepairItem, sfxSpinDown SoundPlayerInjured, sfxFire SoundTankActive, sfxActivate SoundPickUpWeapon, sfxReload SoundTankActive, sfxReady SoundFlyerActive
Neighbourhood
Used by
| ItemData RocketLauncher2s | imageType |
Points at
| projectileType | Undefined — never declared in this corpus | 2 mods |
| sfxFire | SoundData SoundTankActive | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxReady | SoundData SoundFlyerActive | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "Tumult_Large" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 450 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 1 |
| ammoType | EnergyAmmo |
| projectileType | "Undefined" |
| accuFire | false |
| minEnergy | 10 |
| maxEnergy | 50 |
| reloadTime | 0.2 |
| spinUpTime | 10.5 |
| spinDownTime | 3 |
| fireTime | 6.3 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxSpinUp | SoundRepairItem |
| sfxSpinDown | SoundPlayerInjured |
| sfxFire | SoundTankActive |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundTankActive |
| sfxReady | SoundFlyerActive |
B 1 mods minEnergy 100 · maxEnergy 150 · mountOffset { 0, 0, 250 }
| shapeFile | "Tumult_Large" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 250 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 1 |
| ammoType | EnergyAmmo |
| projectileType | "Undefined" |
| accuFire | false |
| minEnergy | 100 |
| maxEnergy | 150 |
| reloadTime | 0.2 |
| spinUpTime | 10.5 |
| spinDownTime | 3 |
| fireTime | 6.3 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxSpinUp | SoundRepairItem |
| sfxSpinDown | SoundPlayerInjured |
| sfxFire | SoundTankActive |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundTankActive |
| sfxReady | SoundFlyerActive |