⌂Starsiege: Tribes Community Archive

ItemImageData RocketImage2s community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
minEnergy101002 vals
maxEnergy501502 vals
mountOffset{ 0, 0, 450 }{ 0, 0, 250 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (21)

shapeFile "Tumult_Large", mountPoint 0, mountRotation { 0, 0, 0 }, weaponType 1, ammoType EnergyAmmo, projectileType "Undefined", accuFire false, reloadTime 0.2, spinUpTime 10.5, spinDownTime 3, fireTime 6.3, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxSpinUp SoundRepairItem, sfxSpinDown SoundPlayerInjured, sfxFire SoundTankActive, sfxActivate SoundPickUpWeapon, sfxReload SoundTankActive, sfxReady SoundFlyerActive

Neighbourhood

Used by

ItemData RocketLauncher2simageType

Points at

projectileTypeUndefined — never declared in this corpus2 mods
sfxFireSoundData SoundTankActive2 mods
sfxActivateSoundData SoundPickUpWeapon2 mods
sfxReadySoundData SoundFlyerActive2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"Tumult_Large"
mountPoint0
mountOffset{ 0, 0, 450 }
mountRotation{ 0, 0, 0 }
weaponType1
ammoTypeEnergyAmmo
projectileType"Undefined"
accuFirefalse
minEnergy10
maxEnergy50
reloadTime0.2
spinUpTime10.5
spinDownTime3
fireTime6.3
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxSpinUpSoundRepairItem
sfxSpinDownSoundPlayerInjured
sfxFireSoundTankActive
sfxActivateSoundPickUpWeapon
sfxReloadSoundTankActive
sfxReadySoundFlyerActive
Shipped by: {ATF}
B 1 mods minEnergy 100 · maxEnergy 150 · mountOffset { 0, 0, 250 }
shapeFile"Tumult_Large"
mountPoint0
mountOffset{ 0, 0, 250 }
mountRotation{ 0, 0, 0 }
weaponType1
ammoTypeEnergyAmmo
projectileType"Undefined"
accuFirefalse
minEnergy100
maxEnergy150
reloadTime0.2
spinUpTime10.5
spinDownTime3
fireTime6.3
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxSpinUpSoundRepairItem
sfxSpinDownSoundPlayerInjured
sfxFireSoundTankActive
sfxActivateSoundPickUpWeapon
sfxReloadSoundTankActive
sfxReadySoundFlyerActive
Shipped by: GammY[MK2]