ItemImageData RWarAxeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
9mods
2variants
56%agreement
2 variants across 9 mods; the most-shipped one is in 56% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
shapeFile "axe", mountPoint 0, weaponType 0, reloadTime 0, minEnergy 0, maxEnergy 0, accuFire true, sfxFire SoundSwing3, sfxActivate CrossbowSwitch1
Neighbourhood
Used by
| ItemData RWarAxe | imageType |
Points at
| sfxFire | SoundData SoundSwing3 | 9 mods |
| sfxActivate | SoundData CrossbowSwitch1 | 9 mods |
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "axe" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(WarAxe) + 0.2 |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing3 |
| sfxActivate | CrossbowSwitch1 |
B 4 mods fireTime GetDelay(RWarAxe)
| shapeFile | "axe" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(RWarAxe) |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing3 |
| sfxActivate | CrossbowSwitch1 |