⌂Starsiege: Tribes Community Archive

ItemImageData SAStealthImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
mountOffset{ 0, 0.1, -0.05 }{ 0, 0.1, -0.1 }{ 0, 0.1, -0.03 }3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (15)

shapeFile "sniper", mountPoint 0, mountRotation { 0, 0, 0 }, weaponType 0, ammoType SAStealthAmmo, accuFire true, reloadTime 1.5, fireTime 1.4, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire

Neighbourhood

Used by

ItemData SAStealthimageType

Points at

sfxFireSoundData SoundFireLaser4 mods
sfxActivateSoundData SoundPickUpWeapon4 mods

All 3 variants

A 2 mods the most-shipped version
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0.1, -0.05 }
mountRotation{ 0, 0, 0 }
weaponType0
ammoTypeSAStealthAmmo
accuFiretrue
reloadTime1.5
fireTime1.4
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Genocide_2Rarms2k4
B 1 mods mountOffset { 0, 0.1, -0.1 }
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0.1, -0.1 }
mountRotation{ 0, 0, 0 }
weaponType0
ammoTypeSAStealthAmmo
accuFiretrue
reloadTime1.5
fireTime1.4
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Hybrid_2K4
C 1 mods mountOffset { 0, 0.1, -0.03 }
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0.1, -0.03 }
mountRotation{ 0, 0, 0 }
weaponType0
ammoTypeSAStealthAmmo
accuFiretrue
reloadTime1.5
fireTime1.4
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Genocide_1b