ItemImageData SAStealthImage community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
3variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|
| mountOffset | { 0, 0.1, -0.05 } | { 0, 0.1, -0.1 } | { 0, 0.1, -0.03 } | 3 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (15)
shapeFile "sniper", mountPoint 0, mountRotation { 0, 0, 0 }, weaponType 0, ammoType SAStealthAmmo, accuFire true, reloadTime 1.5, fireTime 1.4, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
Points at
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.1, -0.05 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | SAStealthAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 1.4 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
B 1 mods mountOffset { 0, 0.1, -0.1 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.1, -0.1 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | SAStealthAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 1.4 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
C 1 mods mountOffset { 0, 0.1, -0.03 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.1, -0.03 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | SAStealthAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 1.4 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|