ItemImageData Shotgun1Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 8 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A7 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.45 | 0.0 | 2 vals |
| reloadTime | 0.45 | 0.9 | 2 vals |
| ammoType | ShotgunShells | Shotgun1Ammo | 2 vals |
| accuFire | true | false | 2 vals |
| lightRadius | — | 3 | 1 vals |
| sfxFire | — | MineExplosion | 1 vals |
| lightTime | — | 1 | 1 vals |
| lightType | — | 3 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
lightColor, mountOffset, mountRotation, sfxActivate
Same in all 2 variants (3)
shapeFile "shotgun", mountPoint 0, weaponType 0
Neighbourhood
Used by
| ItemData Shotgun1 | imageType |
Points at
| sfxFire | SoundData MineExplosion | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 7 mods the most-shipped version
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| mountOffset | {0.065, 0, 0} |
| mountRotation | {0, -1.57, 0} |
| weaponType | 0 |
| ammoType | ShotgunShells |
| reloadTime | 0.45 |
| accuFire | true |
| fireTime | 0.45 |
B 1 mods fireTime 0.0 · reloadTime 0.9 · ammoType Shotgun1Ammo · accuFire false
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0.9 |
| fireTime | 0.0 |
| ammoType | Shotgun1Ammo |
| accuFire | false |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | MineExplosion |
| sfxActivate | SoundPickUpWeapon |