ItemImageData SniperImage community-made
Not part of the retail game. No Dynamix version of this name exists.
13mods
3variants
69%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 13 mods; the most-shipped one is in 69% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B3 mods | C1 mods | spread |
|---|
| fireTime | 1.0 | 1.0 | 0.8 | 2 vals |
|---|
| reloadTime | 0 | 0 | 0.5 | 2 vals |
|---|
| sfxFire | shockExplosion | shockExplosion | SoundJetHeavy | 2 vals |
|---|
| lightColor | { 0.6, 1, 1 } | { 0.6, 1, 1 } | { 1, 1, 0.2 } | 2 vals |
|---|
| mountOffset | — | { 0, 0.1, -0.08 } | — | 1 vals |
|---|
| mountRotation | — | { 0, 0, 0 } | — | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (10)
shapeFile "sniper", mountPoint 0, weaponType 0, ammoType SniperAmmo, projectileType SniperBullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 3 variants
A 9 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 1.0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | shockExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 3 mods mountOffset { 0, 0.1, -0.08 } · mountRotation { 0, 0, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.1, -0.08 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 1.0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | shockExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 1 mods fireTime 0.8 · reloadTime 0.5 · sfxFire SoundJetHeavy · lightColor { 1, 1, 0.2 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.8 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|