⌂Starsiege: Tribes Community Archive

ItemImageData SniperImage community-made

Not part of the retail game. No Dynamix version of this name exists.

13mods
3variants
69%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 13 mods; the most-shipped one is in 69% of them — one version dominates.

What the variants disagree about

propertyA9 modsB3 modsC1 modsspread
fireTime1.01.00.82 vals
reloadTime000.52 vals
sfxFireshockExplosionshockExplosionSoundJetHeavy2 vals
lightColor{ 0.6, 1, 1 }{ 0.6, 1, 1 }{ 1, 1, 0.2 }2 vals
mountOffset—{ 0, 0.1, -0.08 }—1 vals
mountRotation—{ 0, 0, 0 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (10)

shapeFile "sniper", mountPoint 0, weaponType 0, ammoType SniperAmmo, projectileType SniperBullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData SniperimageType

Points at

projectileTypeBulletData SniperBullet / RocketData SniperBullet13 mods
sfxFireSoundData shockExplosion12 mods
sfxFireSoundData SoundJetHeavy1 mods
sfxActivateSoundData SoundPickUpWeapon13 mods

All 3 variants

A 9 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType0
reloadTime0
fireTime1.0
ammoTypeSniperAmmo
projectileTypeSniperBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
B 3 mods mountOffset { 0, 0.1, -0.08 } · mountRotation { 0, 0, 0 }
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0.1, -0.08 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime0
fireTime1.0
ammoTypeSniperAmmo
projectileTypeSniperBullet
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
C 1 mods fireTime 0.8 · reloadTime 0.5 · sfxFire SoundJetHeavy · lightColor { 1, 1, 0.2 }
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeSniperAmmo
projectileTypeSniperBullet
accuFiretrue
reloadTime0.5
fireTime0.8
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundJetHeavy
sfxActivateSoundPickUpWeapon
Shipped by: Knights_1.6