ItemImageData SoulSuckerRImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 13 mods; the most-shipped one is in 92% of them — almost everyone ships the same version.
What the variants disagree about
| property | A12 mods | B1 mods | spread |
|---|---|---|---|
| mountOffset | { 0.08, 0.0, -0.085} | { 0, 0, 0.0 } | 2 vals |
| mountRotation | { 0, 1.57, 3.1416 } | { 0, 1.5, 0 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
shapeFile "paintgun", mountPoint 0, weaponType 0, reloadTime 0.05, fireTime 0, minEnergy 5, maxEnergy 6, accuFire false, sfxFire SoundJetHeavy, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData SoulSuckerR | imageType |
Points at
| sfxFire | SoundData SoundJetHeavy | 13 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 13 mods |
All 2 variants
A 12 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 1.57, 3.1416 } |
| mountOffset | { 0.08, 0.0, -0.085} |
| weaponType | 0 |
| reloadTime | 0.05 |
| fireTime | 0 |
| minEnergy | 5 |
| maxEnergy | 6 |
| accuFire | false |
| sfxFire | SoundJetHeavy |
| sfxActivate | SoundPickUpWeapon |
B 1 mods mountOffset { 0, 0, 0.0 } · mountRotation { 0, 1.5, 0 }
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0.0 } |
| mountRotation | { 0, 1.5, 0 } |
| weaponType | 0 |
| reloadTime | 0.05 |
| fireTime | 0 |
| minEnergy | 5 |
| maxEnergy | 6 |
| accuFire | false |
| sfxFire | SoundJetHeavy |
| sfxActivate | SoundPickUpWeapon |