ItemImageData SRImage community-made
Not part of the retail game. No Dynamix version of this name exists.
5mods
4variants
40%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 5 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
9 more properties that differ
lightType, lightColor, sfxReload, mountOffset, mountRotation, sfxActivate, sfxReady, sfxSpinDown, sfxSpinUp
Same in all 4 variants (4)
shapeFile "sniper", mountPoint 0, ammoType SRAmmo, accuFire true
Neighbourhood
Used by
Points at
All 4 variants
A 2 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SRAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.25 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | debrisMediumExplosion |
|---|
| sfxActivate | SoundWeaponSelect |
|---|
| sfxReload | SoundWeaponSelect |
|---|
B 1 mods fireTime 0.7 · reloadTime 0.05 · projectileType SRBullet · lightRadius 6
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0} |
|---|
| mountRotation | { 0, 1.570795, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | SRAmmo |
|---|
| projectileType | SRBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0.7 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|
C 1 mods fireTime 1.15 · reloadTime 1.0 · no projectileType
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SRAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 1.15 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | debrisMediumExplosion |
|---|
| sfxActivate | SoundWeaponSelect |
|---|
| sfxReload | SoundWeaponSelect |
|---|
D 1 mods weaponType 3 · fireTime 1.25 · reloadTime 0.25 · spinUpTime 0.25
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 3 |
|---|
| ammoType | SRAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 1.25 |
|---|
| spinUpTime | 0.25 |
|---|
| sfxFire | explosion3 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|