⌂Starsiege: Tribes Community Archive

ItemImageData StasisImage community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
6variants
53%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEF

6 variants across 19 mods; the most-shipped one is in 53% of them — one version dominates.

What the variants disagree about

propertyA10 modsB5 modsC2 modsD1 modsE1 modsspread
fireTime0.5——0.50.52 vals
reloadTime1.5——1.50.43 vals
maxEnergy30303030202 vals
projectileTypeStasisBolt——StasisBoltMaulSwing2 vals
sfxFireSoundFirePlasma——SoundFirePlasmadebrisSmallExplosion2 vals
lightColor{ 1, 1, 0.2 }{ 1, 1, 0.2 }{ 0.25, 1.0, 0.25 }{ 1, 1, 0.2 }{ 0, 0.5, 1.0 }3 vals
shapefile"enex""enex""enex"—"fusionbolt"2 vals
mountOffset———{ -0.4, -0.4, 0 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

2 more properties that differ

sfxReload, shapeFile

Same in all 6 variants (8)

mountPoint 0, weaponType 0, accuFire true, minEnergy 10, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData StasisimageType

Points at

projectileTypeBulletData StasisBolt12 mods
projectileTypeGrenadeData MaulSwing1 mods
sfxFireSoundData SoundFirePlasma12 mods
sfxFireSoundData debrisSmallExplosion1 mods
sfxActivateSoundData SoundPickUpWeapon20 mods

All 6 variants

A 10 mods the most-shipped version
shapefile"enex"
mountPoint0
weaponType0
projectileTypeStasisBolt
accuFiretrue
reloadTime1.5
fireTime0.5
minEnergy10
maxEnergy30
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 5 mods no fireTime · no reloadTime · no projectileType · no sfxFire
shapefile"enex"
mountPoint0
weaponType0
accuFiretrue
minEnergy10
maxEnergy30
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxActivateSoundPickUpWeapon
C 2 mods no fireTime · no reloadTime · no projectileType · no sfxFire
shapefile"enex"
mountPoint0
weaponType0
accuFiretrue
minEnergy10
maxEnergy30
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxActivateSoundPickUpWeapon
D 1 mods mountOffset { -0.4, -0.4, 0 } · shapeFile "chainspk" · no shapefile
shapeFile"chainspk"
mountPoint0
mountOffset{ -0.4, -0.4, 0 }
weaponType0
projectileTypeStasisBolt
accuFiretrue
reloadTime1.5
fireTime0.5
minEnergy10
maxEnergy30
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Chivalry_2.0
E 1 mods reloadTime 0.4 · maxEnergy 20 · projectileType MaulSwing · sfxFire debrisSmallExplosion
shapefile"fusionbolt"
mountPoint0
weaponType0
projectileTypeMaulSwing
accuFiretrue
reloadTime0.4
fireTime0.5
minEnergy10
maxEnergy20
lightType3
lightRadius3
lightTime1
lightColor{ 0, 0.5, 1.0 }
sfxFiredebrisSmallExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Apteryx_V2
F 1 mods fireTime 0.05 · reloadTime 0.05
shapefile"enex"
mountPoint0
weaponType0
projectileTypeStasisBolt
accuFiretrue
reloadTime0.05
fireTime0.05
minEnergy10
maxEnergy30
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: ultrannihilation