ItemImageData Sten2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | 0 | 5 | 2 vals |
| maxEnergy | 0 | 8 | 2 vals |
| projectileType | PlasEnShell | — | 1 vals |
| sfxFire | SoundELFIdle | SoundFireBlaster | 2 vals |
| mountOffset | { 0 , 0.27 , 0.17 } | { 0 , 0.1 , 0.0 } | 2 vals |
| mountRotation | {3.14 , 0 , 0 } | { -1.57 , 0 , 3.14 } | 2 vals |
| shapeFile | "grenadeL" | "ammopack" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
mountPoint 0, weaponType 0, reloadTime 0.2, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Sten2 | imageType |
Points at
| projectileType | GrenadeData PlasEnShell | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
| sfxFire | SoundData SoundELFIdle | 3 mods |
| sfxFire | SoundData SoundFireBlaster | 1 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountRotation | {3.14 , 0 , 0 } |
| mountOffset | { 0 , 0.27 , 0.17 } |
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | PlasEnShell |
| minEnergy | 0 |
| maxEnergy | 0 |
| reloadTime | 0.2 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundELFIdle |
B 1 mods minEnergy 5 · maxEnergy 8 · no projectileType · sfxFire SoundFireBlaster
| shapeFile | "ammopack" |
|---|---|
| mountRotation | { -1.57 , 0 , 3.14 } |
| mountOffset | { 0 , 0.1 , 0.0 } |
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | 5 |
| maxEnergy | 8 |
| reloadTime | 0.2 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundFireBlaster |