ItemImageData StenImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| maxEnergy | 6 | 8 | 2 vals |
| mountOffset | { 0, -0.17, 0.05 } | { 0, 0, 0.04 } | 2 vals |
| mountRotation | { 0, 3.14, 0 } | { 0, -3.14, 0 } | 2 vals |
| shapeFile | "grenadeL" | "shotgun" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
mountPoint 0, weaponType 0, minEnergy 5, reloadTime 0.2, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxActivate SoundPickUpWeapon, sfxFire SoundFireBlaster
Neighbourhood
Used by
| ItemData Sten | imageType |
Points at
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
| sfxFire | SoundData SoundFireBlaster | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountRotation | { 0, 3.14, 0 } |
| mountOffset | { 0, -0.17, 0.05 } |
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | 5 |
| maxEnergy | 6 |
| reloadTime | 0.2 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundFireBlaster |
B 1 mods maxEnergy 8 · mountOffset { 0, 0, 0.04 } · mountRotation { 0, -3.14, 0 } · shapeFile "shotgun"
| shapeFile | "shotgun" |
|---|---|
| mountRotation | { 0, -3.14, 0 } |
| mountOffset | { 0, 0, 0.04 } |
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | 5 |
| maxEnergy | 8 |
| reloadTime | 0.2 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundFireBlaster |