ItemImageData SWA2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (18)
shapeFile "Sniper", mountPoint 0, mountoffset { 0, 0, -0.2 }, mountrotation { 0, 3, 0 }, weaponType 0, ammoType PlasmaAmmo, projectileType SWAWavePh, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxFire SoundFlierRocket, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire, sfxSpinUp SoundSpinUp, sfxSpinDown SoundSpinDown, sfxReady SoundTankIdle
Neighbourhood
Used by
| ItemData SWA2 | imageType |
Points at
| projectileType | RocketData SWAWavePh | 2 mods |
| sfxFire | SoundFlierRocket — never declared in this corpus | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxReady | SoundData SoundTankIdle | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "Sniper" |
|---|---|
| mountPoint | 0 |
| mountoffset | { 0, 0, -0.2 } |
| mountrotation | { 0, 3, 0 } |
| weaponType | 0 |
| ammoType | PlasmaAmmo |
| projectileType | SWAWavePh |
| accuFire | true |
| reloadTime | 1.0 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFlierRocket |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |
| sfxReady | SoundTankIdle |
B 1 mods fireTime 2.0 · reloadTime 2.0
| shapeFile | "Sniper" |
|---|---|
| mountPoint | 0 |
| mountoffset | { 0, 0, -0.2 } |
| mountrotation | { 0, 3, 0 } |
| weaponType | 0 |
| ammoType | PlasmaAmmo |
| projectileType | SWAWavePh |
| accuFire | true |
| reloadTime | 2.0 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFlierRocket |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |
| sfxReady | SoundTankIdle |