ItemImageData TankRPGLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
32mods
8variants
56%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
8 variants across 32 mods; the most-shipped one is in 56% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.
8 more properties that differ
lightType, mountRotation, mountOffset, lightColor, sfxReady, sfxReload, shapeFile, shapefile
Same in all 8 variants (5)
mountPoint 0, weaponType 0, maxEnergy 6, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 8 variants
A 18 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 2.0 |
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| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
B 7 mods mountRotation { 0, -1.50, 0 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, -1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
C 2 mods reloadTime 0.8
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.8 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
D 1 mods fireTime 0.15 · reloadTime 0.1 · minEnergy 1 · projectileType SilverWorm
| shapefile | "bullet" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
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| projectileType | SilverWorm |
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| accuFire | true |
|---|
| reloadTime | 0.1 |
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| fireTime | 0.15 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 6 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.1, 0.7, 1.0 } |
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| sfxFire | SoundLaserHit |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
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E 1 mods reloadTime 1.0 · sfxFire SoundMortarTurretFire · mountOffset { -1.2, 0, 0 } · mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.2, 0, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
F 1 mods fireTime 0.05 · reloadTime 0.05
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0.05 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
G 1 mods mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
H 1 mods reloadTime 1.0 · sfxFire SoundMortarTurretFire · mountOffset { -1.1, 0, 0 } · mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.1, 0, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | TankRPGAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|