⌂Starsiege: Tribes Community Archive

ItemImageData throwerImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
mountPoint0-0.52 vals
shapeFile"mine""radar_small"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

weaponType 0, ammoType throwerAmmo, projectileType throwingBullet, accuFire false, reloadTime 0.2, fireTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData throwerimageType

Points at

projectileTypeGrenadeData throwingBullet2 mods
sfxFireSoundData SoundFireMortar2 mods
sfxActivateSoundData SoundPickUpWeapon2 mods
sfxReadySoundData SoundMortarIdle2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"mine"
mountPoint0
weaponType0
ammoTypethrowerAmmo
projectileTypethrowingBullet
accuFirefalse
reloadTime0.2
fireTime0.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Blur_Of_Insanity
B 1 mods mountPoint -0.5 · shapeFile "radar_small"
shapeFile"radar_small"
mountPoint-0.5
weaponType0
ammoTypethrowerAmmo
projectileTypethrowingBullet
accuFirefalse
reloadTime0.2
fireTime0.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: tantrum