ItemImageData TitanCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
shapeFile "mortargun", mountPoint 0, mountRotation { 0, 3.14, 0 }, mountOffset { 0, 0.1, 0 }, weaponType 0, accuFire true, reloadTime 0, fireTime 1.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 1.5, 0.25, 1.0 }, sfxFire SoundFireFlierRocket, sfxActivate SoundPickUpWeapon, sfxReady SoundTeleportPower
Neighbourhood
Used by
| ItemData TitanCannon | imageType |
Points at
| sfxFire | SoundData SoundFireFlierRocket | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
| sfxReady | SoundData SoundTeleportPower | 3 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3.14, 0 } |
| mountOffset | { 0, 0.1, 0 } |
| weaponType | 0 |
| minEnergy | 0.06 |
| maxEnergy | 0.06 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1.5, 0.25, 1.0 } |
| sfxFire | SoundFireFlierRocket |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundTeleportPower |
B 1 mods minEnergy 30 · maxEnergy 50
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3.14, 0 } |
| mountOffset | { 0, 0.1, 0 } |
| weaponType | 0 |
| minEnergy | 30 |
| maxEnergy | 50 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1.5, 0.25, 1.0 } |
| sfxFire | SoundFireFlierRocket |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundTeleportPower |