ItemImageData torchImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 0 | 3 | 2 vals |
| fireTime | 0.11 | 0.1 | 2 vals |
| reloadTime | 0.1 | 0.9 | 2 vals |
| minEnergy | 3 | — | 1 vals |
| maxEnergy | 5 | — | 1 vals |
| spinUpTime | — | 0 | 1 vals |
| projectileType | FlaimBolt | FlieryShell | 2 vals |
| ammoType | — | torchAmmo | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
accuFire, mountRotation, sfxReady, sfxReload
Same in all 2 variants (4)
shapeFile "rocket", mountPoint 0, sfxFire SoundJetHeavy, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData torch | imageType |
Points at
| projectileType | GrenadeData FlaimBolt | 1 mods |
| projectileType | RocketData FlieryShell | 1 mods |
| sfxFire | SoundData SoundJetHeavy | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxReady | SoundData SoundJetHeavy | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "rocket" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,3.14, 0 } |
| weaponType | 0 |
| reloadTime | 0.1 |
| fireTime | 0.11 |
| minEnergy | 3 |
| projectileType | FlaimBolt |
| maxEnergy | 5 |
| accuFire | false |
| sfxFire | SoundJetHeavy |
| sfxActivate | SoundPickUpWeapon |
B 1 mods weaponType 3 · fireTime 0.1 · reloadTime 0.9 · no minEnergy
| shapeFile | "rocket" |
|---|---|
| mountPoint | 0 |
| weaponType | 3 |
| ammoType | torchAmmo |
| projectileType | FlieryShell |
| accuFire | true |
| reloadTime | 0.9 |
| fireTime | 0.1 |
| spinUpTime | 0 |
| sfxFire | SoundJetHeavy |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundJetLight |
| sfxReady | SoundJetHeavy |