ItemImageData TrackerMissilePackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
shapeFile "mortargun", mountPoint 2, mountRotation { 0.2, 0, 0 }, weaponType 0, ammoType TrackerMissileAmmo, projectileType TrackerMissile, accuFire true, reloadTime 5.0, fireTime 0.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundMissileTurretFire, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData TrackerMissilePack | imageType |
Points at
| projectileType | SeekingMissileData TrackerMissile | 3 mods |
| sfxFire | SoundData SoundMissileTurretFire | 3 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 2 |
| mountOffset | { -0.4, 0.0, 0.4 } |
| mountRotation | { 0.2, 0, 0 } |
| weaponType | 0 |
| ammoType | TrackerMissileAmmo |
| projectileType | TrackerMissile |
| accuFire | true |
| reloadTime | 5.0 |
| fireTime | 0.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundMissileTurretFire |
| sfxReload | SoundMortarReload |
B 1 mods mountOffset { 0.4, 0.1, 0.35 }
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 2 |
| mountOffset | { 0.4, 0.1, 0.35 } |
| mountRotation | { 0.2, 0, 0 } |
| weaponType | 0 |
| ammoType | TrackerMissileAmmo |
| projectileType | TrackerMissile |
| accuFire | true |
| reloadTime | 5.0 |
| fireTime | 0.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundMissileTurretFire |
| sfxReload | SoundMortarReload |