LaserData antiariLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
13mods
2variants
69%agreement
2 variants across 13 mods; the most-shipped one is in 69% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "laserPulse.bmp", hitName "laserhit.dts", damageConversion 0, beamTime 0.5, lightRange 2.0, lightColor { 0, 1.0, 1.0 }, detachFromShooter true, hitSoundId SoundJetLight
All 2 variants
A 9 mods the most-shipped version
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0 |
| baseDamageType | $FlashDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0, 1.0, 1.0 } |
| detachFromShooter | true |
| hitSoundId | SoundJetLight |
B 4 mods baseDamageType $EnergyDamageType
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0 |
| baseDamageType | $EnergyDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0, 1.0, 1.0 } |
| detachFromShooter | true |
| hitSoundId | SoundJetLight |