LaserData AntimatterLaserBullet community-made
Not part of the retail game. No Dynamix version of this name exists.
16mods
3variants
62%agreement
3 variants across 16 mods; the most-shipped one is in 62% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
laserBitmapName "rlite00.bmp", hitName "laserhit.dts", baseDamageType $LaserDamageType, beamTime 0.2, lightRange 5, lightColor { 0.0, 0.0, 1.0 }, detachFromShooter false
All 3 variants
A 10 mods the most-shipped version
| laserBitmapName | "rlite00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageValue | 0.30 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.2 |
| lightRange | 5 |
| lightColor | { 0.0, 0.0, 1.0 } |
| detachFromShooter | false |
| hitSoundId | 0 |
B 4 mods no hitSoundId
| laserBitmapName | "rlite00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageValue | 0.30 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.2 |
| lightRange | 5 |
| lightColor | { 0.0, 0.0, 1.0 } |
| detachFromShooter | false |
C 2 mods damageValue 0.1
| laserBitmapName | "rlite00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageValue | 0.1 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.2 |
| lightRange | 5 |
| lightColor | { 0.0, 0.0, 1.0 } |
| detachFromShooter | false |
| hitSoundId | 0 |