⌂Starsiege: Tribes Community Archive

LaserData AntimatterLaserBullet community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
3variants
62%agreement
ABC

3 variants across 16 mods; the most-shipped one is in 62% of them — one version dominates.

What the variants disagree about

propertyA10 modsB4 modsC2 modsspread
damageValue0.300.300.12 vals
hitSoundId0—01 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

laserBitmapName "rlite00.bmp", hitName "laserhit.dts", baseDamageType $LaserDamageType, beamTime 0.2, lightRange 5, lightColor { 0.0, 0.0, 1.0 }, detachFromShooter false

All 3 variants

A 10 mods the most-shipped version
laserBitmapName"rlite00.bmp"
hitName"laserhit.dts"
damageValue0.30
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 0.0, 1.0 }
detachFromShooterfalse
hitSoundId0
B 4 mods no hitSoundId
laserBitmapName"rlite00.bmp"
hitName"laserhit.dts"
damageValue0.30
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 0.0, 1.0 }
detachFromShooterfalse
C 2 mods damageValue 0.1
laserBitmapName"rlite00.bmp"
hitName"laserhit.dts"
damageValue0.1
baseDamageType$LaserDamageType
beamTime0.2
lightRange5
lightColor{ 0.0, 0.0, 1.0 }
detachFromShooterfalse
hitSoundId0